Build
Claim territory and raise a base. While you live, the boundary holds. Nobody walks in, nothing leaves.
Claim ground. Build. Defend it. Die, and your protection drops for 30 minutes. Everything you stored is up for grabs.
One rule changes everything on DuelSMP. Scroll through it, or step through it. The claim reacts.
On the server the window is thirty real minutes.
Claim territory and raise a base. While you live, the boundary holds. Nobody walks in, nothing leaves.
Challenge players. Defend your team. Every duel on this server is over something that actually matters.
Lose the fight and the boundary fails at once. Protection doesn't fade. It drops.
For thirty minutes your base is open. Doors, containers, the vault. Hold the ground with your team until the claim seals again.
No quests, no scripts. Every fight on DuelSMP is over a base somebody built, and somebody else wants.
A death opens a claim for thirty minutes. Doors, containers and the vault are yours if you get there first.
The player who emptied your base has a name and a base of their own. Settle the score.
Share a claim with people you trust. Cover the window nobody can hold alone.
Alliances are a choice, not a rule. What you do with an open door is on you.
Ranks and perks that matter in a fight. Sold through Tebex. The shop stays out of your way.
Ranks
€5.99
Subscription
Java 1.21 · EU · Amsterdam
Teams welcome: discord.gg/tjr49hpw9v